![]() You can share these templates with other users on the network by setting this environment variable to the network location at which the custom templates are found. The next time that you create the same node, Maya searches for an existing template, and if one is found, then your node is displayed with the custom attribute list that you created. ![]() When used with the Node Editor: you can customize the list of attributes displayed for each node by creating a custom attribute list template. The default is the scripts\AETemplates folder of the Maya install directory. When used with the Attribute Editor: this variable is used to override the directory where custom Attribute Editor templates are found. The content in the Script Editor displays in both the Script Editor and the designated output location.
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